Academics
The Graduate School > Academics > School Degree Programs > McCormick School of Engineering and Applied Science > Engineering Design and Innovation > Curriculum
Curriculum
DSGN 401-1 Engineering Design & Innovation 1: Fundamentals (1): This course is part one of a year-long studio course , providing a project-based introduction to the engineering design of products and processes that meet human needs. Students are given a problem area in which to innovate and will be led through the process of investigating cultural, emotional, technological and business factors, developing new concepts, creating and testing prototypes, and iterative design. Principal focus will be placed on understanding the interaction of people and products/services. Formal interaction modeling techniques will be introduced, and students will learn to prototype interactive systems. Teaching methods include lectures, labs, reading, homework assignments and projects.

DSGN 401-2 Engineering Design & Innovation 2: Interaction and User Experience (1): This course builds upon DSGN 401-1, continuing the theme of interaction design. In the first part of the course, students are given a problem area, but will be challenged to explore novel and multimodal approaches to interaction, including gestural, tactile, auditory, and others. Methods of prototyping interactive mechatronic systems will be introduced. In the second part of the course students are challenged to design an experience which grows out of the interactions between a person and a product or service. Personas, use cases and scenarios will be introduced for modeling experiences. Teaching methods include lectures, labs, reading, homework assignments and projects.

DSGN 401-3 Engineering Design & Innovation 3: Services and Platforms (1): This is the final course in the year-long sequence. It course builds upon both DSGN 401-1 and 401-2, exploring interaction in the context of services and product platforms. Students explore the nature of “service ecologies,” which comprise a set of actors (people and interactive products) and the relationships among them. Students learn to map and analyze existing services, and to design new ones. Case studies will be drawn from areas such as retail, health, financial, and consumer services. Students will also study the role of platforms, product/service architecture, and product lines in creating consistently innovative and successful new offerings. Teaching methods include lectures, reading, case studies, homework assignments and projects.

DSGN 490 The Design of Services and Products (1): Design of products and services: observational methods, iterative, rapid prototyping and assessment of candidates, implementation concerns, development of platforms for future expansions and enhancements. Working with interdisciplinary teams while meeting time and budgetary constraints. Prerequisites: Restricted to first year students in the MMM Program.

DSGN 495 Special Topics in Engineering Design (1): N/A

DSGN 497-1 Innovation Frontiers (0.5) : Many historians and scientists believe we live in the greatest time of change in the history of our species. In any such transformational time a great skill thoughtful individuals should master is to learn to find patterns in the change. If you can find patterns, you won’t be blindsided by change, but instead able to anticipate shifts and then innovate effectively. In this class, you will learn the emerging principles of innovation as a science so that you can approach the unfamiliar with a whole new level of curiosity, confidence and courage. We will teach you how to deconstruct anything innovative—from Apple’s iPhone to YouTube or Wii—and learn to assess the structural causes of innovation success… or failure. You will learn how and why India and China are breeding grounds for entirely new innovation frontiers in order to understand why Lasik eye surgery can be profitable in India at $10 per eye (vs. $1,200 in the U.S.) and how the seventh richest man in China got that way manufacturing solar cell arrays to produce sustainable electricity.

DSGN 497-2 Design Research (0.5) : This course is an introduction to field research and its role in product requirements and definitions. The objective is to show how field data gathering and work modeling techniques can drive the generation of new product concepts, product improvements and associated services. The course illustrates the use of field research for requirements definition and ideation as well as its connection to business case development, marketing, and product engineering.